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Mirror, Mirror in My Phone – Rethinking how we try and buy

An Experiment with Augmented Reality

client

University of Washington

Role

UX Designer

focus

AR Experience Design

scope

Research, Prototyping, User Testing

Problem Statement

Impulsive Clothes Shopping

  • Unplanned purchases while browsing stores
  • Buying during sales without need
  • Purchasing without trying due to time constraints
  • Buying without checking existing wardrobe
  • Unable to recall similar items owned

How might we assist impulsive clothes shoppers make informed buying decisions?

Research Process

User Surveys

Conducted surveys to gather quantitative data about shopping habits and behaviors

User Interviews

Conducted in-depth interviews and store intercepts to understand shopping behavior

Affinity Mapping

Created Trello boards to categorize and analyze research findings

User Personas

Solution

Key Features

  • Virtual try-on through AR smart glasses
  • Mobile app for wardrobe management
  • Virtual assistant for style recommendations
  • Duplicate item detection through scanning
  • Instant outfit pairing suggestions

Prototyping & Testing

Evolution from lo-fi to hi-fi prototypes

Final refined concept based on user feedback

Reflection

Key Learnings

  • Designing for AR required thinking beyond traditional interface paradigms
  • User testing without a lab setup taught valuable lessons in improvisation
  • The project highlighted the importance of balancing technology with practical user needs
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